Minecraft Enchantments

17 enchantments with max levels, best uses and how to get each one.

Sharpness V

Increases melee damage.

Protection IV

Reduces most damage types by 4% per level per piece (up to 80% total).

Unbreaking III

Gives each use a chance to not consume durability.

Mending I

XP orbs you collect repair the equipped item (2 durability per XP point) instead of filling your XP bar.

Efficiency V

Increases mining speed: each level adds the square of the level plus 1 to breaking speed.

Fortune III

Multiplies drops from most ores and harvests.

Silk Touch I

Blocks drop themselves instead of their usual items: stone instead of cobblestone, ore blocks instead of raw ore, glass, grass blocks, bee nests with bees inside, and more.

Looting III

Increases mob drops: +1 max common drop per level, and raises the chance of rare drops (wither skeleton skulls go from 2.

Feather Falling IV

Reduces fall damage by 12% per level (48% at IV) and stacks with Protection up to the 80% cap.

Infinity I

You can shoot unlimited arrows as long as you carry at least one normal arrow.

Fire Aspect II

Sets the target on fire on hit: 4 seconds per level (Fire Aspect II = 8 seconds).

Knockback II

Adds about 3 blocks of knockback per level to your melee hits (Knockback II = roughly 6 extra blocks).

Power V

Increases arrow damage by 25% x (level + 1): Power V deals 150% extra damage, up to 23 damage (11.

Punch II

Adds about 3 blocks of knockback per level to arrows (Punch II = roughly 6 extra blocks).

Thorns III

Each armor piece has a level x 15% chance to reflect 1-4 damage back to an attacker that hits you.

Respiration III

Extends underwater breathing time by 15 seconds per level (base 15s, so Respiration III = 60 seconds) and reduces how often drowning damage ticks.

Aqua Affinity I

Removes the underwater mining speed penalty - normally breaking blocks underwater takes 5x longer.